Motivations Archives - GameRefinery https://www.gamerefinery.com/topic/motivations/ Thu, 14 Aug 2025 12:13:44 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Motivations Archives - GameRefinery https://www.gamerefinery.com/topic/motivations/ 32 32 Episode 64: Introducing AppRefinery – A New Playbook for Consumer Apps https://www.gamerefinery.com/episode-64-introducing-apprefinery-a-new-playbook-for-consumer-apps/ Thu, 14 Aug 2025 12:13:35 +0000 https://www.gamerefinery.com/?p=18009 This episode of the Mobile Games Playbook explores Liftoff’s new AppRefinery platform. Building on the success of GameRefinery, AppRefinery offers deep insights into the strategies driving engagement across over 20 consumer app verticals. Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe! Join Brendan Fraher, General Manager of Liftoff Intelligence, […]

The post Episode 64: Introducing AppRefinery – A New Playbook for Consumer Apps appeared first on GameRefinery.

]]>
This episode of the Mobile Games Playbook explores Liftoff’s new AppRefinery platform. Building on the success of GameRefinery, AppRefinery offers deep insights into the strategies driving engagement across over 20 consumer app verticals.

Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join Brendan Fraher, General Manager of Liftoff Intelligence, and Kalle Heikkinen, Chief Game Analyst, as they unpack how AppRefinery will revolutionise our understanding of what makes apps successful.

We’ve just launched a brand new listener survey, and your feedback is invaluable in helping us make The Mobile Games Playbook even better. We want to know what you enjoy, what you’d like to hear more of, and how we can continue to bring you the most insightful content. Head to this link to share your thoughts and be entered into a draw to win a $150/£100/€130 Amazon voucher.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Vision behind AppRefinery
  3. Apps vs. Games: Overlapping behaviours
  4. Social features in non-gaming apps
  5. Gamification, engagement, and retention systems
  6. AppRefinery for UA & targeting
  7. Roadmap, AI, and future insights

The post Episode 64: Introducing AppRefinery – A New Playbook for Consumer Apps appeared first on GameRefinery.

]]>
How to Harness User-Generated Content for Effective User Acquisition https://www.gamerefinery.com/how-to-harness-user-generated-content-for-effective-user-acquisition/ Thu, 03 Jul 2025 11:09:39 +0000 https://www.gamerefinery.com/?p=17949 The post How to Harness User-Generated Content for Effective User Acquisition appeared first on GameRefinery.

]]>
The post How to Harness User-Generated Content for Effective User Acquisition appeared first on GameRefinery.

]]>
Turning LiveOps Trends Into Actionable Strategies: Deconstruction of Fun Podcast Recap + Bonus Content https://www.gamerefinery.com/turning-liveops-trends-into-actionable-strategies-deconstruction-of-fun-podcast-recap/ Tue, 28 Jan 2025 08:30:37 +0000 https://www.gamerefinery.com/?p=17737 LiveOps has become a cornerstone of player engagement and revenue growth in the gaming industry, but what truly sets top-performing strategies apart? To answer this question, GameRefinery’s Chief Game Analyst, Erno Kiiski, joined forces with industry experts Jen Donahoe (DoF), Nadav Moshes (Playtika), and Maxime Graux (Wooga) on the latest episode of the Deconstruction of […]

The post Turning LiveOps Trends Into Actionable Strategies: Deconstruction of Fun Podcast Recap + Bonus Content appeared first on GameRefinery.

]]>
LiveOps has become a cornerstone of player engagement and revenue growth in the gaming industry, but what truly sets top-performing strategies apart? To answer this question, GameRefinery’s Chief Game Analyst, Erno Kiiski, joined forces with industry experts Jen Donahoe (DoF), Nadav Moshes (Playtika), and Maxime Graux (Wooga) on the latest episode of the Deconstruction of Fun podcast. Together, they explore the latest trends, innovative best practices, and actionable tips shaping the LiveOps space today.

Want to hear it straight from the experts? Check out the full podcast episode below:

Get exclusive insights beyond the podcast

To complement the podcast, we’ve created an exclusive summary of the episode’s key takeaways, featuring additional deep-dive examples from GameRefinery’s extensive data and analysis. If you’re looking to refine your LiveOps strategy and stay ahead of industry trends, this report is your ultimate guide.

Download the full summary and dive deeper into LiveOps success below!


The post Turning LiveOps Trends Into Actionable Strategies: Deconstruction of Fun Podcast Recap + Bonus Content appeared first on GameRefinery.

]]>
From Idol Culture to Gacha Mechanics: A Deep Dive into Japan’s Mobile Gaming Market https://www.gamerefinery.com/a-deep-dive-into-japans-mobile-gaming-market/ Thu, 17 Oct 2024 08:31:17 +0000 https://www.gamerefinery.com/?p=17609 Historically, Japan has always been at the forefront of video game innovation, giving birth to cultural phenomena such as Pokemon, Final Fantasy, and even The Legend of Zelda. It’s hardly surprising that the region is continuing its creative streak in mobile, pioneering all-new monetization methods and combining them with engaging gameplay mechanics to build standout […]

The post From Idol Culture to Gacha Mechanics: A Deep Dive into Japan’s Mobile Gaming Market appeared first on GameRefinery.

]]>
Historically, Japan has always been at the forefront of video game innovation, giving birth to cultural phenomena such as Pokemon, Final Fantasy, and even The Legend of Zelda. It’s hardly surprising that the region is continuing its creative streak in mobile, pioneering all-new monetization methods and combining them with engaging gameplay mechanics to build standout new titles — illustrated by the worldwide success of Dragon Ball Legends, One Piece Bounty Rush, Fire Emblem Heroes, Pokémon Sleep, Puzzles & Dragons, and many more.

With over 70 million players generating billions annually, Japan’s mobile market presents a lucrative opportunity for Western game developers eager to claim their own slice of the pie. However, to capitalize on these opportunities, game creators must have a deep understanding of Japan’s culture and the player motivations and preferences of Japanese audiences.  

For example, anime and manga are integral to the region’s culture, beloved by both children and adults. Consequently, many Japanese games adopt anime-like characteristics, from character archetypes to similar art styles. Additionally, Japan’s mobile gaming scene features distinct genres that are yet to permeate Western audiences, like idol games, and many titles utilize monetization tactics that differ from the West, such as having a heavier emphasis on gachas.

Below, we examine the Japanese mobile gaming market in more detail, breaking down the biggest genres and discussing the most prominent monetization strategies.

Japan’s biggest mobile gaming genres

RPGs (role-playing games)

Honkai: Star Rail
Honkai: Star Rail

Japan’s mobile gaming market spans various genres, but RPGs dominate the landscape. 

As of July 2024, 38 of the titles in Japan’s top 100 grossing charts could be classified as RPGs. Comparatively, there were just 11 RPGs in the top 100 grossing charts in the US.

Some of Japan’s most popular mobile RPGs include:

  • Monster Strike – Physics-based RPG where players launch their characters around the board, similar to billiard.
  • Honkai: Star Rail – a turn-based RPG from the makers of Genshin Impact set in an expansive sci-fi world.
  • Puzzles & Dragons –  a puzzle RPG with match3 mechanics.
  • Goddess of Victory: NIKKE – an action RPG that combines hectic third-person shootouts with collecting and managing a group of NIKKEs (androids).
  • Legend of Mushroom – an idle RPG where players follow the monster-slaying adventures of a hardy fungal warrior.

There are various reasons why RPGs are so popular in Japan. The genre was already supercharged among Japanese audiences long before the rise of mobile gaming, as some of the world’s biggest video game IPs, such as Dragon Quest, Final Fantasy, and Monster Hunter, started life as RPGs and were created in Japan.  

Similarly, one could argue that the typical structure and stylings of most RPGs share a lot in common with anime: with both seeing players at the start of a journey in a fantasy world, meeting larger-than-life characters, and learning new skills as they go on epic quests to take down a villain and save the world.

 Monster Strike (left) and Puzzles & Dragons (right)
Monster Strike (left) and Puzzles & Dragons (right)

Regardless of the reasons why RPGs are so popular in the East, there’s no denying the genre’s profitability. RPGs offer a tremendous opportunity for in-game monetization, from equipment upgrades to new characters, enhanced cosmetic options, and more. RPGs also usually offer players a vast amount of depth, with explorable worlds, lengthy questlines, and complex combat options — all of which bode well for long-term engagement.

Pokémon GO and other location-based games

Pokémon GO
Pokémon GO

Most players will be at least somewhat familiar with what to expect from location-based games owing to the explosive impact that Pokémon GO had when it became a phenomenon worldwide after launching in 2016

Many competitors to Pokémon GO have launched since then, most iterating on the same explore-the-real-world, progress-in-the-game loop. However, in the West, few have had anywhere near the same groundbreaking impact as Pokémon GO, which has now accrued more than $8 billion in lifetime revenue. However, in Japan, several location-based games regularly enter the top 200 grossing—many of which put a distinct spin on the genre. 

For example, Dragon Quest Walk adds elements from Square Enix’s popular JRPG series, incorporating turn-based mechanics as players hit checkpoints. Nobunaga’s Ambition: Shutsujin, meanwhile, goes for a more tactical approach that leverages 4X Strategy, while Eki Memo tasks players with visiting rail stations to collect “girls” based on trains. There’s also Monster Hunter Now, which takes a more action-packed approach to Pokemon GO’s ideals, and Pikmin Bloom, a relaxing affair more suited for casual audiences. 

Nobunaga’s Ambition: Shutsujin (left) and Dragon Quest Walk (right)
Nobunaga’s Ambition: Shutsujin (left) and Dragon Quest Walk (right)

The popularity of location-based games in Japan comes down to lifestyles. Most people in the region commute using Japan’s highly efficient public transport, and location-based games are an excellent way to pass the time on the journey. Comparatively, in the US, many people have the luxury of their own car, meaning they will have fewer natural opportunities to take out their phones and play. 

Realistic and arcade-based sports games

Konami’s eFootball
Konami’s eFootball

Another genre popular among Japanese audiences is sports, with heavy hitters such as Konami’s eFootball 2024 and Pro Baseball Spirits leading the pack. There are also multiple popular sport-based mobile games in Japan that take a less realistic approach to sports, many of which are directly based on fantastical and flashy anime series, like Captain Tsubasa, Prince of Tennis, and Haikyuu!.

However, the biggest sports game in Japan by far is Umamusume: Pretty Derby, a multimedia franchise that includes the mobile game, anime and manga products. In the game, players recruit horse girls, oversee their training regime, compete in races, and watch the story unfold. Between 2021 and 2022, Umamusume dominated as the top-grossing game in Japan and continues to maintain a strong, sustained ranking around 15th place to this day.

Umamusume: Pretty Derby
Umamusume: Pretty Derby

Idol & rhythm games

In addition to being part of the sports genre, Umamusume: Pretty Derby also belongs to the popular Japanese subgenre of idol games. These “idol” games are focused on rearing some type of celebrities, both real and fictional, with huge fan followings, and can be divided into two categories. The first, which Umamusume falls under, is idol management. While the horse girls in Umamusume are more athletes than your run-of-the-mill idols, they do also perform in flashy stage concerts. Additionally, just like in many other idol training games, players oversee their characters’ development through in-game training programs while uncovering interactive story elements as they progress.

The other major idol gaming type involves aspects of the rhythm gaming genre, so players can enjoy being fans of their favorite celebrities while engaging with music-based gameplay. Often, these games are based on real-life idols (such as in the case of Sakurazaka46・Hinatazaka46 UNI’S ON AIR or Nogizaka46 Rhythm Festival), and can also feature those artists’ real music. Others, like Ensemble Stars!! Music and Project Sekai Colorful Stage feat. Hatsune Miku, feature entirely fictional idols with original music produced for that specific series. 

Umamusume also features after-race concerts, so it arguably is something of a crossover between the two types of idol games, which may help to explain its long-lasting popularity.

Project Sekai Colorful Stage feat. Hatsune Miku
Project Sekai Colorful Stage feat. Hatsune Miku

Rhythm games are generally much more popular in the Japanese market than they are in the West, which likely stems from the region’s affinity with video game arcades where titles like Dance Dance Revolution have been able to really make a long-lasting mark. The five biggest revenue generators in the music/band genre are Japanese, with SEGA’s Project SEKAI COLORFUL STAGE! feat. Hatsune Miku’ being the biggest earner (and SEGA’s most successful mobile game). 

Bringing together the popularity of idols and gaming can be a powerful combination, as denoted by the recent success of titles like Gakuen Idolmaster. This title is set in a school environment but focuses on idol management and features glamorous concerts. It danced its way into the top-grossing 10 in Japan and peaked at the top spot for multiple days.

Umamusume: Pretty Derby features glamorous after-race concerts
Umamusume: Pretty Derby features glamorous after-race concerts

How are games monetized in Japan?

Another key factor behind the success of Japan’s mobile gaming market is it has one of the highest ARPUs (average revenue per user), with players typically spending significantly more on games than they do elsewhere. This high level of monetization means that even niche genres can be profitable because developers don’t need a massive player base to succeed. Instead, they can thrive on a small, yet highly dedicated, audience willing to heavily invest in the games they enjoy. 

The most prominent monetization mechanic in Japan is gachas. According to GameRefinery data, just over 90% of the top 20% of Japanese mobile games feature a shop with gacha mechanics or refreshing wares – around 20% more than in the US. Gacha is essentially another name for a loot box system: players “pull” the gacha, often in exchange for premium currency or some sort of earnable token, for a chance to win various items from a pool of rewards.

Genshin Impact’s gacha are described as Wishes
Genshin Impact’s gacha are described as Wishes

While gachas are featured in many mobile games worldwide, the mechanic first originated in Japan (the first gacha title is believed to be card-battler Dragon Collection). It is speculated to have been inspired by gashapon, toy vending machines stocked full of capsule balls containing random prizes. Gashapon is immensely popular in Japan, with the capsule toy market generating around 72 billion yen in the 2023 fiscal year, so it’s unsurprising that gacha in video games has proven to be such a success too.

Gacha-based game design

One thing to remember about gacha is that the success of this monetization mechanic is largely down to identifying rewards that will entice players. Japan’s highly effective solution to this challenge has been integrating gacha mechanics into fundamental gameplay.

For example, if you look at some of Japan’s most popular mobile RPGs, you’ll notice that most of them depend on collecting characters through gachas:

  • In Honkai: Star Rail, the characters you collect in gachas are used to form your teams in turn-based battles. 
  • Similarly, Puzzles & Dragons has over 1000 characters for players to collect, each of which can be evolved in different ways, opening up almost endless options for strategic play. 
  • Some games, such as Goddess of Victory: NIKKE, have built systems that allow players to form relationships with gacha-acquired characters.

As these rewards have a fundamental impact on gameplay, the gacha appears more worthwhile to invest in than if it dropped skins, costumes, or other purely cosmetic items. 

Japanese games put considerable time and effort into glamorizing their gacha mechanics with flashy animations. If you look at Fullmetal Alchemist Mobile as an example, this game’s primary gacha is presented as an old-school rotary phone. Players “pull” the gacha by inputting three digits into the phone, which then calls a train. When the train arrives, the character the player has unlocked steps out. Dragon Ball Legends also has an over-the-top gacha animation sequence where Goku battles against an enemy and “Kamehamehas” the villain into orbit.

Fullmetal Alchemist Mobile’s gacha
Fullmetal Alchemist Mobile’s gacha

None of this has any impact on the drop rates, but the added interactivity and showmanship make opening the gacha feel like more of an event than in most Western titles, which usually just involve opening chests or pressing buttons. 

How to bring a Western game to Japanese audiences

We’ve mentioned many popular Japanese mobile games throughout this blog post. Still, we suspect that even for the less clued-up readers, titles like Dragon Ball Legends and Puzzles & Dragons will be familiar to you as they’ve found success worldwide. 

However, while there are plenty of examples of Japanese games making waves in the West, there are fewer instances of Western games breaking into the East. Can developers do anything to ensure their mobile game will succeed in Eastern markets?

Localization is essential 

Proper localization is crucial to the success of any game being adapted for the Japanese market. Simply running text through Google Translate or ChatGPT won’t suffice. Developers must hire professional translators to ensure the language is accurate and culturally appropriate. Poor localization, such as broken words or awkward phrasing, can make a game look cheap, unpolished, and ultimately cause players to turn away.

It’s important to remember that localization is about more than just language. Localization efforts can also impact game design, mechanics and monetization methods to cater to the regional preferences and motivations of players. 

Leverage Japanese seasonal events

Golden Week in Brawl Stars
Golden Week in Brawl Stars

It’s also a good idea to leverage some of Japan’s major seasonal events that might be lesser-known to Western users, such as Golden Week (29 April to 5 May) and Shōgatsu, the Japanese New Year (1 to 3 January). During these periods, most people in Japan are on holiday, so they have a lot of time to play, which is a perfect opportunity to drive engagement. 

Some games, such as Legend of Mushroom, launch their Seasonal Events themed around these holidays exclusively in Japan to avoid confusing certain parts of their audience, while others, such as Supercell’s Brawl Stars Golden Week Event, simply release them worldwide. While nuances of the event might be lost on Western audiences here, they can still find enjoyment in unlocking limited-time skins and enjoying other content.

If you enjoyed this blog post and would like to learn more about the Japanese mobile gaming market, tune into Episode 55 of the Mobile Games Playbook.

The post From Idol Culture to Gacha Mechanics: A Deep Dive into Japan’s Mobile Gaming Market appeared first on GameRefinery.

]]>
How to Build Better Live Events with the GameRefinery Live Events Tracker https://www.gamerefinery.com/how-to-build-better-live-events-with-the-gamerefinery-live-events-tracker/ Thu, 22 Aug 2024 08:12:33 +0000 https://www.gamerefinery.com/?p=17514 With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.  The […]

The post How to Build Better Live Events with the GameRefinery Live Events Tracker appeared first on GameRefinery.

]]>
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game. 

The biggest challenge is convincing the millions of players who are already invested in their favorite games to come and spend time in yours. If you are lucky enough to capture their attention at launch, you can lose them just as quickly as you gained them if you don’t have the right live events framework in place. 

Putting that framework together isn’t easy. The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. You’ve got hundreds of potential competitors to keep an eye on, thousands of live events to track, and constantly changing trends in the mobile market affecting gameplay mechanics, monetization and user acquisition. 

All of this might sound difficult, but it shouldn’t have to be. We launched the GameRefinery Live Events Tracker to provide an all-in-one platform that allows users to monitor their competitors and live events in real-time, get daily updates, and analyze the features and mechanics proving the most popular with players. 

Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in. 

Using the Live Events Tracker for competitor analysis

GameRefinery Live Events Tracker

Adding games to the Live Events Tracker 

The GameRefinery analysts analyze more than 100 games daily across PC, console, and mobile, and we’re always adding new games to the roster. Analysts are experts in the games and genres they report on, ensuring all updates are fully contextualized with all the information you could ever need. 

Updates are also supported with screenshots showing everything from character skins and ad implementation to IAP offers and general gameplay. This means you’ll always have a thorough understanding of what’s happening across the live events space without having to play the games yourself! 

When you first access the Live Event Tracker you can pick up the games you are interested in by clicking on ‘Edit Select Games’ button. If you’re unsure of which games to add, we’d recommend using the tabs at the top to filter games by their category, genre and/or subgenre. 

Building a list of games that share your genre can help you keep track of what your competitors are doing. Alternatively, you might want to build a list of games in a completely different category for live event inspiration. The choice is yours!

Navigating the Live Events Tracker

Once you’ve compiled a list of games to monitor, the Live Events feed will display live events in order of start times, with the most recent events at the top. Even if you’ve only selected a handful of games to monitor, you’ll likely have a lot to sift through. For example, selecting four games from the 4X category brought up more than 150 live events across two days! 

You’ve got several options when it comes to filtering this list down even further: 

Filter Events by Event Name

This is great if you already know the event name you want to track but aren’t sure when it took place or how to find it. Event names are displayed alphabetically according to the date range you have set in your calendar. 

Filter Events by Event Type 

Looking for monetization inspiration? Fancy a battle pass refresh? Or maybe you want to introduce new gameplay mechanics, such as guilds and minigames, but don’t know where to start? 

Filtering events by event type is a great way to get LiveOps inspiration and learn more about the gameplay mechanics and monetization features that are making the biggest impact on revenue and user acquisition. 

Filter Events by Event Duration

If you’re struggling to decide how long you should run specific event types for, filtering events by event duration is a great way of getting a feel for what your competitors are doing. If you’re planning a major anniversary event, try searching for 17-27 days or even 32+ days to see how other games have celebrated important milestones. 

Event duration provides even more analysis when it’s combined with the ‘event type’ filter. If you’re unsure whether two days is long enough to trial an IAP offer, filter events by selecting ‘monetization – IAP offer/bundle’ and the ‘two-day duration’ to see what else comes up. You can keep extending the event duration to get a better idea of the average time that most IAP offers and bundles run for. 

You can also use the ‘event stats’ tab to gauge the average and max duration of specific event types. 

Using the ‘Game Calendars’ Tab to roadmap LiveOps campaigns 

If you notice your daily revenue is down on specific days, your competitors might have a successful live events framework in place that’s pulling spend away from your game – maybe it’s a great IAP offer that’s taking place at the beginning of every week. 

You can use the ‘game calendars’ tab in the Live Events Tracker to reveal LiveOps roadmaps for your competitors, helping you make more informed decisions on when to launch specific events and features. It’s also a great way to understand how to interconnect events for further engagement, such as running smaller IAP events to support a larger event taking place across a long duration. 

The game calendars tab can help you: 

  • Track the duration of specific live events 
  • Check how many live events are running at once across specific time periods 
  • Get daily updates on the most popular IAPs and how much they cost 
  • Identify gaps in the LiveOps calendars for your competitors by seeing which event types they aren’t running.
  • Identify new event types introduced to the game

This makes the ‘game calendars’ tab a great way to plan your LiveOps framework, as you can gather insight that will help you understand the best time to launch events and dates to avoid if larger competitors are already dominating certain calendar dates with specific event types. The download and revenue % changes will also help you determine whether the events you’re analyzing were a hit with players. 

If you want additional insight into any of the live events displayed on the calendar, just click the event name to open the event description panel. This panel includes a detailed event synopsis with event mechanics and rewards (if relevant). 

Analyze trending features and gameplay mechanics 

While the ‘game calendars’ tab provides an overview of everything happening in one game, you can use the ‘compare events’ tab to get side-by-side comparisons. Updates are displayed down the left-hand side of the screen according to their event type, so this is a great way of finding out which event types are being used by your competitors the most, and where the gaps might be so you can introduce new event types into your own LiveOps calendar. 

While seeing the frequency of specific event types and their duration is useful, you also need to understand how much of an impact they’re making on revenue. This is where the’ event stats’ tab comes in, allowing you to filter event types by their popularity, revenue value, and revenue change. 

While the filters mentioned above provide a quick and easy way to see which event types are proving the most popular, you can get even more insight by clicking on the event types displayed on the left-hand side. 

The daily statistics can help you understand the best days to launch event types, such as IAP offers, while the performance view shows growth over time. If an event type is on an upward trend but you haven’t implemented it in your game yet, don’t hang around! Similarly, if an event type you implement is on the downtrend and you’ve noticed it isn’t engaging your users as much as it used to, it might be time to switch up your LiveOps strategy and replace it with something more popular. 

Using the GameRefinery Motivational Driver Framework to Improve Player Retention

GameRefinery Motivational Driver Framework

The Live Events Tracker works best when combined with other elements of the GameRefinery platform, such as the Motivational Driver Framework. This framework can guide live event implementation, ensuring any new features you add align with your players’ motivations. Alternatively, you can use it to introduce new features that appeal to wider motivations to attract new players. 

If you’re unfamiliar with the GameRefinery Motivational Driver Framework, it’s a data framework that breaks down mobile game players into 12 motivations across six categories: social, mastery, management, expression, exploration, and escapism. You can find a complete overview of the framework in the link above, but in short, this framework reveals which motivational insights are aligned with specific genres and subgenres. 

Most games in the US market listed on the GameRefinery platform have a Motivational Driver Framework attached to them, which means you can quickly understand the player archetypes a game attracts. For example, 47% of Candy Crush players fall into the ‘Thinker’ archetype, a category of players who ‘enjoy playing games for the occasional brain teaser or other cognitive challenges to take their mind off other things.’

Candy Crush Player Motivations
Candy Crush Player Motivations 

Looking at the player motivations for Candy Crush, we can see how they compare to the average player motivations for a match3 puzzler. Candy Crush taps into all of the motivations that players would expect from a match3 puzzler but introduces social PvP elements to appeal to players who are motivated by competition. 

With this knowledge, we can jump back into the Live Events Tracker, open up the filter tab, and select PvP competition to get a better idea of how Candy Crush is appealing to this player segment in its LiveOps calendar by using competitive race events, solo tournament leaderboards, and weekly contents. 

This is a great inspiration for traditional match3 puzzler developers who want to explore new live event features and developers in other genres who want to introduce new gameplay mechanics. You can also switch this and reverse it; if race events are growing in popularity amongst match3 puzzlers, racing game developers could break up their core gameplay loop by introducing match3 minigames. 

Pay attention to the Motivational Driver Framework when using the Live Events Tracker. It can open up new ways to interpret and integrate live event data. 

Top tips for building better live events 

While GameRefinery’s Live Events Tracker provides a complete 360 view of the most significant live events taking place in the mobile market, we wanted to share some additional tips to support you on your LiveOps journey. 

Give players new ways to experience the games they love

Player retention is a constant challenge in a market as competitive as mobile gaming. Use your live events framework to trial new gameplay mechanics and monetization features to see what sticks. Use the Live Events Tracker to guide the features you add and if you manage to find a hit with a limited-time event, consider bringing it back in the future or introducing it as a permanent gameplay mode. 

Decide how to measure the ROI of your live events 

Of course, you’re always going to be mindful of download figures and daily revenue, but have you considered the other ways to measure the ROI of a live event? If you want to expand into new markets, use the Live Events Tracker to analyze live events from games in your target markets, and consider how you could introduce these gameplay elements into your own live events framework. 

Make sure you pay close attention to player sentiment during your live events too. While it’s easy to know whether or not a new update has been a hit from revenue spikes, you should also monitor community channels such as forums and Discord servers to get a better idea of how our players are responding to events – especially if you’re introducing new gameplay mechanics that might be considered outside of your core gameplay loop. 

Be careful not to eat into your own revenue streams with too many events running simultaneously

While running multiple events at once is a great idea, you need to consider pricing structures and duration so you don’t end up competing against yourself. The Live Events Tracker can reveal which IAPs in other games are proving popular (as well as revealing their price points) and give you an idea of the ‘sweet spot’ when it comes to running multiple events. 

Don’t overlook social elements

A growing number of traditionally single-player games are adding social elements into their live events framework. As well as appealing to the motivations of players who like social gameplay, social events are a great way of improving player retention and fostering a community around your game. You can use the Live Events tracker to get an overview of which social features, such as guilds, hangout areas, and co-op gachas, are proving popular. 

For more support with your Live Events framework, make sure you check out our free webinar: Maximizing Player Retention and Engagement with Live Events 

The post How to Build Better Live Events with the GameRefinery Live Events Tracker appeared first on GameRefinery.

]]>
Episode 55: From Niche to Global – Top Tips to Cracking the Lucrative Japanese Mobile Market https://www.gamerefinery.com/episode-55-from-niche-to-global-top-tips-to-cracking-the-lucrative-japanese-mobile-market/ Fri, 10 May 2024 04:24:06 +0000 https://www.gamerefinery.com/?p=17362 Join us as we explore the ever-evolving Japanese mobile market. In this episode, we set our sights on the lucrative world of Japanese mobile games. We’ll dive into player preferences, effective monetization strategies, and the cultural nuances that influence this thriving market.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to […]

The post Episode 55: From Niche to Global – Top Tips to Cracking the Lucrative Japanese Mobile Market appeared first on GameRefinery.

]]>
Join us as we explore the ever-evolving Japanese mobile market. In this episode, we set our sights on the lucrative world of Japanese mobile games. We’ll dive into player preferences, effective monetization strategies, and the cultural nuances that influence this thriving market.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join industry experts Teemu Palomäki, Chief Games Analyst, and Sonja Skoglund, Games Analyst at GameRefinery, a Liftoff Company, as they discuss actionable insights to help you navigate the unique opportunities and challenges that the Japanese mobile scene presents.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Japanese mobile gaming preferences
  3. Rhythm and idol games in Japan
  4. Cultural influences in Japanese games and Japanese mobile gaming culture
  5. Monetization strategies in Japan
  6. Content and events in Japanese Games
  7. The global appeal of Japanese games

The post Episode 55: From Niche to Global – Top Tips to Cracking the Lucrative Japanese Mobile Market appeared first on GameRefinery.

]]>
Understanding Gamification, Player Motivations, and Their Impact on Mobile UA https://www.gamerefinery.com/understanding-gamification-player-motivations-and-their-impact-on-mobile-ua/ Thu, 02 May 2024 10:31:46 +0000 https://www.gamerefinery.com/?p=17310 The post Understanding Gamification, Player Motivations, and Their Impact on Mobile UA appeared first on GameRefinery.

]]>
The post Understanding Gamification, Player Motivations, and Their Impact on Mobile UA appeared first on GameRefinery.

]]>
Maximizing Player Engagement and Retention With Live Events Webinar Recording Now Available https://www.gamerefinery.com/maximizing-player-engagement-and-retention-with-live-events-webinar-recording-now-available/ Thu, 21 Mar 2024 10:59:35 +0000 https://www.gamerefinery.com/?p=17261 The post Maximizing Player Engagement and Retention With Live Events Webinar Recording Now Available appeared first on GameRefinery.

]]>
The post Maximizing Player Engagement and Retention With Live Events Webinar Recording Now Available appeared first on GameRefinery.

]]>
2024 Mobile Ad Creative Index Report https://www.gamerefinery.com/2024-mobile-ad-creative-index-report/ Thu, 07 Mar 2024 09:28:27 +0000 https://www.gamerefinery.com/?p=17227 The post 2024 Mobile Ad Creative Index Report appeared first on GameRefinery.

]]>
The post 2024 Mobile Ad Creative Index Report appeared first on GameRefinery.

]]>
Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides https://www.gamerefinery.com/take-your-mobile-marketing-to-the-next-level-with-liftoffs-2023-reports-and-guides/ Thu, 25 Jan 2024 12:20:45 +0000 https://www.gamerefinery.com/?p=17146 The post Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides appeared first on GameRefinery.

]]>
The post Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides appeared first on GameRefinery.

]]>