{"id":12619,"date":"2021-07-06T08:34:36","date_gmt":"2021-07-06T06:34:36","guid":{"rendered":"https:\/\/www.gamerefinery.com\/?p=12619"},"modified":"2021-07-07T10:27:40","modified_gmt":"2021-07-07T08:27:40","slug":"gamerefinerys-new-subgenres-market-revenue-check","status":"publish","type":"post","link":"https:\/\/www.gamerefinery.com\/gamerefinerys-new-subgenres-market-revenue-check\/","title":{"rendered":"GameRefinery\u2019s New Subgenres &#8211; Current Market Positions in the Three Biggest Mobile Game Markets"},"content":{"rendered":"\n<p>GameRefinery introduced a new genre taxonomy in April 2021, which included seven new subgenres: Merge Games, Asymmetric Survival, Other Casino, Casual Casino, Sovereign Games, Bubble Shooter, and Tower Defense RPG. The descriptions and example games of the new subgenres can be checked out here in our <a href=\"https:\/\/www.gamerefinery.com\/genre-taxonomy-update-april-2021\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">earlier blog post<\/span><\/a>.<\/p>\n\n\n\n<p>Now we will dig a bit deeper into the market shares of these new subgenres by looking at our data of iOS IAP revenue to find out what is happening in different markets revenue-wise. We will be looking at data from Q1 2021 and compare it with Q1 2020.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-market-share-in-the-three-biggest-markets-us-china-and-japan\">Market share in the three biggest markets: US, China, and Japan<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-us.png\" alt=\"\" class=\"wp-image-12620\" width=\"750\" height=\"516\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-us.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-us-300x206.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-us-768x528.png 768w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><figcaption><em>Market revenue in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-chinese-ios-market.png\" alt=\"\" class=\"wp-image-12622\" width=\"647\" height=\"483\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-chinese-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-chinese-ios-market-300x224.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-chinese-ios-market-768x573.png 768w\" sizes=\"auto, (max-width: 647px) 100vw, 647px\" \/><figcaption><em>Market revenue in the Chinese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-japanese-ios-market.png\" alt=\"\" class=\"wp-image-12623\" width=\"661\" height=\"487\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-japanese-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-japanese-ios-market-300x221.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-market-revenue-in-the-japanese-ios-market-768x565.png 768w\" sizes=\"auto, (max-width: 661px) 100vw, 661px\" \/><figcaption><em>Market revenue in the Japanese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>When comparing these subgenres to the overall revenue and the most popular subgenres in these markets, the market shares are not grand. For comparison, in Q1 2021, <strong>the biggest subgenre shares<\/strong> were the following:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Match3 puzzle made a $202.40m revenue in the US market<\/li><li>Turn-based RPG had a $279.42m revenue share in the Japanese market<\/li><li>MMORPG had a $468.76m revenue share in the Chinese market<\/li><\/ul>\n\n\n\n<p>Nonetheless, even if these seven subgenres are not occupying the highest level of the market share when comparing these to the overall revenue and the other most popular subgenres in these markets, they still have market share value and include interesting games that reflect ongoing or potential upcoming trends. Let\u2019s look at those a bit further.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-other-casino\">Other Casino<\/h3>\n\n\n\n<p>One of the most significant market shares from these subgenres comes from the Other Casino in the Chinese market. These include games such as the so-called \u201cfish-shooting games\u201d or Chinese mahjong games.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-chinese-ios-market.png\" alt=\"Revenue share of Other Casino games in the Chinese iOS market\" class=\"wp-image-12627\" width=\"677\" height=\"449\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-chinese-ios-market.png 902w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-chinese-ios-market-300x199.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-chinese-ios-market-768x509.png 768w\" sizes=\"auto, (max-width: 677px) 100vw, 677px\" \/><figcaption><em>Revenue share of Other Casino games in the Chinese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>Interestingly, the Other Casino subgenre in the Chinese market contains the highest number of games in the top-grossing 500 compared to the number of games in other markets. That is 22 games in total, while other markets had games ranging from 1 to 9 when looking at all of these subgenres. The Other Casino is heavily leaning on Chinese markets, as only Japan had a few games from this subgenre (<em>around 0.7% of the overall revenue<\/em>), whereas the US had none. This is naturally due to the fact that the mahjong games in this subgenre are more often better known in Japan than in the West. Most of the \u201cmahjong-games\u201d in the West are \u201cMahjong Solitaire\u201d-types of experiences, which are quite different from the original mahjong.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-japanese-ios-market-1024x469.png\" alt=\"Revenue share of Other Casino games in the Japanese iOS market\" class=\"wp-image-12645\" width=\"676\" height=\"310\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-japanese-ios-market-1024x469.png 1024w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-japanese-ios-market-300x137.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-japanese-ios-market-768x352.png 768w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-other-casino-games-in-the-japanese-ios-market.png 1092w\" sizes=\"auto, (max-width: 676px) 100vw, 676px\" \/><figcaption><em>Revenue share of Other Casino games in the Japanese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>In Japan, Other Casino includes one mahjong game called <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/5dde53869890a218b29dcf14\/\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">\u96c0\u9b42 -\u3058\u3083\u3093\u305f\u307e-<\/span><\/a>, which has been growing quite a lot during one year (<em>$4.23m<\/em>). Q1 2020, it had a revenue of $235,871, and in Q1 2021 it had already almost doubled the amount landing on revenue of $4.47m.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-casual-casino\">Casual Casino<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-casual-casino-games-in-the-us-ios-market-1024x697.png\" alt=\"Revenue share of Casual Casino games in the US iOS market\" class=\"wp-image-12647\" width=\"672\" height=\"458\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-casual-casino-games-in-the-us-ios-market-1024x697.png 1024w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-casual-casino-games-in-the-us-ios-market-300x204.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-casual-casino-games-in-the-us-ios-market-768x523.png 768w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-casual-casino-games-in-the-us-ios-market.png 1125w\" sizes=\"auto, (max-width: 672px) 100vw, 672px\" \/><figcaption><em>Revenue share of Casual Casino games in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>The casual casino is the most successful subgenre of the new subgenres in the Western markets. In the US, it occupies 1.93% of the revenue. When we look at the highest revenue games in this subgenre, <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/586e9c6abc85fa86a1fc1519\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Coin Master<\/span><\/a> is gaining the highest revenue and is the only game in this subgenre that has entered the top-grossing 500 in the Japanese market as well.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-sovereign-games\">Sovereign Games<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-japanese-ios-market.png\" alt=\"Revenue share of Sovereign games in the Japanese iOS market\" class=\"wp-image-12651\" width=\"651\" height=\"434\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-japanese-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-japanese-ios-market-300x200.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-japanese-ios-market-768x511.png 768w\" sizes=\"auto, (max-width: 651px) 100vw, 651px\" \/><figcaption><em>Revenue share of Sovereign games in the Japanese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-us-ios-market.png\" alt=\"Revenue share of Sovereign games in the US iOS market\" class=\"wp-image-12652\" width=\"649\" height=\"415\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-us-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-us-ios-market-300x192.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-sovereign-games-in-the-us-ios-market-768x491.png 768w\" sizes=\"auto, (max-width: 649px) 100vw, 649px\" \/><figcaption><em>Revenue share of Sovereign games in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>When we look at sovereign games, it can be noticed that Japanese markets are strongest in this area, with 1.02% of revenue coming from this subgenre. However, it does not differ that much from the US market (<em>0.76%<\/em>), but more so from the Chinese market (<em>0.33%<\/em>). In the actual value of the markets, differences are somewhat similar, not too distinctive. Additionally, the amount of games is not much higher or lower than in other markets, but they gain slightly more revenue in Japan.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-merge-games\">Merge Games<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-merge-games-in-the-us-ios-market.png\" alt=\"Revenue share of Merge games in the US iOS market \" class=\"wp-image-12654\" width=\"664\" height=\"434\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-merge-games-in-the-us-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-merge-games-in-the-us-ios-market-300x196.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-merge-games-in-the-us-ios-market-768x502.png 768w\" sizes=\"auto, (max-width: 664px) 100vw, 664px\" \/><figcaption><em>Revenue share of Merge games in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>When comparing Merge games, we can see that this subgenre is much more popular in the Western markets (<em>around 1%<\/em>) compared to China and Japan (<em>about 0.1%<\/em>). The same games occupy pretty much all of the markets from East to West: <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/58d2e3bc049648f910dc013d\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Merge Dragons!<\/span><\/a> in Japan and China, and <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/5e0346229890a25b7eae09b8\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Evermerge<\/span><\/a> and <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/5ef5fb919890a21714302883\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Merge Mansion<\/span><\/a> as a plus in the Western markets, these being the big three of this subgenre. Two of the top three games by revenue in most of the markets, Merge Mansion and Evermerge, were both published in 2020, so merge as a subgenre is still relatively fresh in the market.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-bubble-shooters\">Bubble Shooters<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-of-bubble-shooters-in-the-us-ios-market.png\" alt=\"Revenue of Bubble Shooters in the US iOS market\" class=\"wp-image-12656\" width=\"668\" height=\"437\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-of-bubble-shooters-in-the-us-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-of-bubble-shooters-in-the-us-ios-market-300x197.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-of-bubble-shooters-in-the-us-ios-market-768x503.png 768w\" sizes=\"auto, (max-width: 668px) 100vw, 668px\" \/><figcaption><em>Revenue of Bubble Shooters in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>Japanese and US iOS market has some Bubble Shooter games, whereas this subgenre has not reached Chinese tastes, meaning it has no Bubble Shooter games at all in top-grossing 500. Bubble Shooter games make the highest revenue in the US iOS market, but these have come down a bit during the last year.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-asymmetric-survival\">Asymmetric Survival<\/h3>\n\n\n\n<p>Asymmetric survival is making revenue quite equally in different markets. It is the same games that are occupying all of these markets: Identity V and Among Us. However, the Chinese market holds a wild card in this genre, as <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/57bac5a5bc85fa357962a721\/\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">\u732b\u548c\u8001\u9f20<\/span><\/a> (<em>Tom &amp; Jerry<\/em>) is an asymmetric survival game in its top-grossing 500 list.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-asymmetric-survival-games-in-the-us-ios-market.png\" alt=\"Revenue share of Asymmetric Survival games in the US iOS market \" class=\"wp-image-12657\" width=\"674\" height=\"284\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-asymmetric-survival-games-in-the-us-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-asymmetric-survival-games-in-the-us-ios-market-300x126.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-asymmetric-survival-games-in-the-us-ios-market-768x323.png 768w\" sizes=\"auto, (max-width: 674px) 100vw, 674px\" \/><figcaption><em>Revenue share of Asymmetric Survival games in the US iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>If we compare Q1 2021 and Q1 2020 revenue changes, it can be seen that in the US, asymmetric survival has grown during this year from 0.05% to 0.4%. NetEase\u2019s Identity V has been growing its revenue during the past year in the US market (from 0.05% to 0.25% market share), and it shows in the growth of asymmetric survival\u2019s revenue.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-tower-defense-rpg\">Tower Defense RPG<\/h3>\n\n\n\n<p>Tower Defense RPG shows a somewhat similar trend, as, for example, <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/5e204e899890a279f53f33b7\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Arknights<\/span><\/a> is occupying all of the markets, and the <a href=\"https:\/\/saas.gamerefinery.com\/#\/game\/view\/56b79804bc85fa13e24b8699\/overview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">Battle Cats<\/span><\/a> occupy the Western markets.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-arknight-in-the-japanese-ios-market.png\" alt=\"Revenue share of Arknight in the Japanese iOS market\" class=\"wp-image-12661\" width=\"673\" height=\"195\" srcset=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-arknight-in-the-japanese-ios-market.png 1000w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-arknight-in-the-japanese-ios-market-300x87.png 300w, https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/revenue-share-of-arknight-in-the-japanese-ios-market-768x223.png 768w\" sizes=\"auto, (max-width: 673px) 100vw, 673px\" \/><figcaption><em>Revenue share of Arknights in the Japanese iOS market<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>However, Arknight has been diving quite low in its revenue in the Asian markets. In the Japanese markets, Arknight, which is the only Tower Defense RPG game in the top-grossing 500, has seen a high revenue drop of $4.42m when comparing Q1 2021 and Q1 2020. This game has met a similar fate also in the Chinese market, with a $6.26m revenue drop. Same as Japan, it\u2019s the only game from this subgenre.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-summary\">Summary<\/h2>\n\n\n\n<p>We hope that this market share analysis of the new subgenres has given you more insight into the smaller subgenres of our genre taxonomy. We here at GameRefinery want to update our genre taxonomy regularly to reflect the evolving mobile gaming market to provide our users a tool to understand their competitors and their target audience. If you&#8217;re interested to know more about how we lay down the rules of our genre taxonomy, check out our original post on our current taxonomy, <a href=\"https:\/\/www.gamerefinery.com\/new-genre-taxonomy-and-why-we-need-it\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span style=\"color:#f47a18\" class=\"has-inline-color\">New Genre Taxonomy and Why We Need It<\/span><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GameRefinery introduced a new genre taxonomy in April 2021, which included seven new subgenres: Merge Games, Asymmetric Survival, Other Casino, Casual Casino, Sovereign Games, Bubble Shooter, and Tower Defense RPG. The descriptions and example games of the new subgenres can be checked out here in our earlier blog post. Now we will dig a bit [&hellip;]<\/p>\n","protected":false},"author":30,"featured_media":12666,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[11,13],"tags":[],"topic":[289,296],"class_list":["post-12619","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamerefinery-service","category-market-research","topic-genres","topic-trends"],"acf":[],"yoast_head":"<title>GameRefinery\u2019s New Subgenres - Current Market Positions in the Three Biggest Mobile Game Markets<\/title>\n<meta name=\"description\" content=\"We dig deeper into the market shares of GameRefinery&#039;s new subgenres to find out what is the current situation in different markets revenue-wise.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.gamerefinery.com\/gamerefinerys-new-subgenres-market-revenue-check\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GameRefinery\u2019s New Subgenres - Current Market Positions in the Three Biggest Mobile Game Markets\" \/>\n<meta property=\"og:description\" content=\"We dig deeper into the market shares of GameRefinery&#039;s new subgenres to find out what is the current situation in different markets revenue-wise.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.gamerefinery.com\/gamerefinerys-new-subgenres-market-revenue-check\/\" \/>\n<meta property=\"og:site_name\" content=\"GameRefinery\" \/>\n<meta property=\"article:published_time\" content=\"2021-07-06T06:34:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2021-07-07T08:27:40+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gamerefinery.com\/wp-content\/uploads\/2021\/07\/new-subgenres-revenue-check-1024x387.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"387\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Anna Kauppinen\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Anna Kauppinen\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.gamerefinery.com\\\/gamerefinerys-new-subgenres-market-revenue-check\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.gamerefinery.com\\\/gamerefinerys-new-subgenres-market-revenue-check\\\/\"},\"author\":{\"name\":\"Anna Kauppinen\",\"@id\":\"https:\\\/\\\/www.gamerefinery.com\\\/#\\\/schema\\\/person\\\/b4f8c4b3cf5d8a448ab4da46f0c12d9f\"},\"headline\":\"GameRefinery\u2019s New Subgenres &#8211; 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