{"id":17936,"date":"2025-06-19T14:57:49","date_gmt":"2025-06-19T11:57:49","guid":{"rendered":"https:\/\/www.gamerefinery.com\/?p=17936"},"modified":"2025-06-19T14:57:49","modified_gmt":"2025-06-19T11:57:49","slug":"how-chinese-gaming-apps-can-succeed-on-the-global-stage","status":"publish","type":"post","link":"https:\/\/www.gamerefinery.com\/how-chinese-gaming-apps-can-succeed-on-the-global-stage\/","title":{"rendered":"Going Global: How Chinese Gaming Apps Can Succeed on the Global Stage"},"content":{"rendered":"\n<p>Look at the top-grossing mobile game charts for the last couple of years, and you\u2019ll find one game in particular that has consistently dominated at the top of the charts. Tencent\u2019s Honor of Kings is the most popular mobile game in the world, which is a pretty impressive feat when you consider that\u2014with the exception of a Brazil launch in 2023\u2014it wasn\u2019t until June 2024 that it started rolling out into Western markets.&nbsp;<\/p>\n\n\n\n<p>Of course, Honor of Kings\u2019 success in the global mobile game charts can be attributed to the fact that China is the largest mobile gaming market in the world, <a target=\"_blank\" href=\"https:\/\/nikopartners.com\/news\/china-pc-mobile-now-forecasted-to-surpass-57-billion-in-2027\/\" rel=\"noreferrer noopener\">generating 31% of the mobile market\u2019s total gaming revenue<\/a>. The vast talent pool of developers in China means that a growing number of Chinese companies are finding success in the charts. But, just like Honor of Kings, once these games find success in China, developers need to pursue global expansion to keep new users and revenue coming in.&nbsp;<\/p>\n\n\n\n<p>Localizing Chinese games for the global market isn\u2019t easy, especially when many of these games have distinct characteristics that set them apart from Western titles. That said, these points of distinction can also be a selling point if communicated correctly. GameRefinery analysts and Chinese mobile market experts Kalle Heikkinen and Inka Reinola share their analysis of <a target=\"_blank\" href=\"https:\/\/www.gamerefinery.com\/episode-59-going-global-how-chinese-gaming-apps-can-succeed-on-the-global-stage\/\" rel=\"noreferrer noopener\">how Chinese gaming apps are finding success on the global stage<\/a>.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">China\u2019s Economy Supports Local Developers to Push Their Games Overseas&nbsp;<\/h2>\n\n\n\n<p>Before we dive into how Chinese games can and are finding success overseas, it\u2019s worth contextualizing China\u2019s economy and the various ways this supports the development of games in the country and pushes them to find audiences in the West.&nbsp;<\/p>\n\n\n\n<p>First, China has already put a lot of effort into deploying 5G technology across the country, making it much easier for people to play mobile games on the move with a strong connection.&nbsp;<\/p>\n\n\n\n<p>While this is great news for mobile game developers, there are various other factors that developers releasing games in the country need to contend with, from <a target=\"_blank\" href=\"https:\/\/www.konvoy.vc\/newsletters\/chinas-tumultuous-relationship-with-gaming\" rel=\"noreferrer noopener\">strict regulations on time-restricted sessions to high taxes<\/a>. These factors, coupled with a highly competitive gaming market, mean Chinese game companies, such as Tencent Games, are making a growing push to ship titles overseas, supported through partnerships and investments into Western game companies.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Successful Chinese mobile games are prioritizing LiveOps&nbsp;<\/h2>\n\n\n\n<p>As China\u2019s mobile market is extremely competitive, Chinese game developers must make LiveOps a core part of their user acquisition and monetization strategies from day one, regardless of which genre(s) they operate in. This strong focus on LiveOps can really deliver results when applied to new games in the casual market, such as merge2 and match3 titles.<\/p>\n\n\n\n<p>Heikkinen references two merge2 games from Chinese studios as examples of serious competitors to the longstanding merge2 champion, Merge Mansion: \u201cI would argue that the one reason behind that is the masterful execution of LiveOps for Gossip Harbor, and also Seaside Escape, another Chinese merge2 game from the same publisher.\u201d<\/p>\n\n\n\n<p>Reinola agrees and backs this up by saying that many of the distinctive features in Gossip Harbor, such as the story and art style, can be seen in another merge game called Love and Pies. \u201cWhat they did differently is adding a ton of different LiveOps things and more monetization in the game,\u201d she says. \u201c[Chinese developer, Microfun] still frequently adds new kinds of events and is looking at the market all the time to see what\u2019s new and what\u2019s fresh, and then adding it in there\u2026 They really know how to monetize and how to engage the players.\u201d&nbsp;<\/p>\n\n\n\n<p>Heikkinen strongly advises anyone looking to learn more about live events trends in the casual space to download and play Gossip Harbor and Seaside Escape, or use <a target=\"_blank\" href=\"https:\/\/app.gamerefinery.com\/live-events-tracker\/feed?additionalDatas=gameVersion,topIAPs,revenueChange,downloadChange,auChange,analystReview&amp;dateFrom=1733702400000&amp;dateTo=1734998399999&amp;feedDateFrom=1727737200000&amp;feedDateTo=1734998399999&amp;gameIds=62ad7a1a5e1d89dba0d90d05&amp;performanceChangesBy=Impact_7_days&amp;performanceEffectThreshold=0.1&amp;sortGamesBy=SustainedGrossingRank\" rel=\"noreferrer noopener\">GameRefinery\u2019s Live Events Tracker<\/a> to explore their LiveOps calendars.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chinese lore and cultural references can be distinct selling points<\/h2>\n\n\n\n<p>Some mobile games developed in China feature cultural references in their character designs, narrative, and art style. While there will always be some elements of game design that need localizing for Western audiences (such as specific references in dialogue that would only make sense to Chinese audiences), there\u2019s a growing number of Chinese games that are finding success overseas because their cultural references are unknown to Western audiences and come across as an interesting point of distinction.&nbsp;<\/p>\n\n\n\n<p>Heikkinen points to the recent example of Black Myth Wukong, inspired by the classic Chinese novel Journey to the West. While this isn\u2019t a mobile game, it\u2019s one of the rare examples of a game developed in China gaining recognition on PC and consoles among Western audiences. It was even nominated as Game of the Year at this year\u2019s The Game Awards.&nbsp;<\/p>\n\n\n\n<p>\u201cThis game has been a massive hit in the Western market, so you can make the argument that utilizing [Chinese cultural elements] can actually be super interesting for Western audiences,\u201d Heikkinen says. \u201cIt\u2019s a really interesting topic because it feels like for a long time, Chinese developers have believed that utilizing Chinese cultural elements or heritage is something you maybe don\u2019t want to bet on when expanding overseas,\u201d&nbsp;<\/p>\n\n\n\n<p>\u201cPeople are maybe just a bit more open to having different kinds of cultural products than just US products,\u201d Reinola adds. \u201c\u200aThey just have different kinds of tastes, and they like to explore new things that are not just the same.\u201d&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Use art styles and other regionalized assets to resonate with your target audience(s)&nbsp;<\/h2>\n\n\n\n<p>Similar to how the Chinese cultural references in games such as Honor of Kings and Black Myth Wukong are interesting to Western audiences, Heikkinen points to miHoYo\u2019s Genshin Impact as an example of a game incorporating cultural references from across the world in its game design to make players feel represented.&nbsp;<\/p>\n\n\n\n<p>\u201cI think one interesting thing about that game is the different regions and areas. One of them is called Liyue and is very much rooted in Chinese culture. But then there\u2019s another area called Mondstadt, which definitely draws inspiration from Medieval Europe and particularly Germanic culture with the architecture,\u201d Heikkinen says. \u201cI think that\u2019s a very clever way to take into account global audiences by having targeted elements that can really resonate with specific geographical areas or cultures.\u201d&nbsp;<\/p>\n\n\n\n<p>Game developers can also incorporate specific art styles that appeal to relevant target markets. Cartoon-style (not anime) art styles are very popular in the West but not in China and Japan, but a growing number of Chinese mobile games, such as Travel Town, Gossip Harbor, Top War, and Kingdom Guard, are utilizing cartoon-style graphics to make themselves more appealing to players in the West.&nbsp;<\/p>\n\n\n\n<p>\u201cA lot of Chinese games are doing this, especially if there&#8217;s a bit more casual feel in the more complex games,\u201d says Reinola. \u201cThey use the art style that resonates.\u201d&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Understand how specific gameplay and monetization mechanics can overlap with certain markets&nbsp;<\/h2>\n\n\n\n<p>While some elements of game design, such as the art style, can be tweaked for specific markets, it\u2019s important for Chinese game developers to understand the markets where there\u2019s a natural overlap between existing gameplay and monetization mechanics.&nbsp;<\/p>\n\n\n\n<p>A great example of this is gacha mechanics, which are particularly popular in miHoYo\u2019s RPGs, such as Genshin Impact and Zenless Zone Zero. Gacha mechanics are also incredibly popular in mobile games from South Korea and Japan, meaning that Chinese games incorporating gacha mechanics will have a natural overlap with these target markets, making them feel familiar to players there.&nbsp;<\/p>\n\n\n\n<p>\u201cChinese developers know a lot about gacha monetization, so there\u2019s a lot of natural synergies when it comes to Chinese publishers publishing their games [in Japan], both in terms of monetization and theming,\u201d Heikkinen explains.&nbsp;<\/p>\n\n\n\n<p><strong>Want more insight into how Chinese gaming apps are finding success on the global stage? Listen to the full conversation between Heikkinen and Reinola on <a target=\"_blank\" href=\"https:\/\/liftoff.io\/resources\/podcast\/episode-59-going-global-how-chinese-gaming-apps-can-succeed-on-the-global-stage\/\" rel=\"noreferrer noopener\">Episode 59 of the GameRefinery podcast<\/a>.&nbsp;<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Look at the top-grossing mobile game charts for the last couple of years, and you\u2019ll find one game in particular that has consistently dominated at the top of the charts. Tencent\u2019s Honor of Kings is the most popular mobile game in the world, which is a pretty impressive feat when you consider that\u2014with the exception [&hellip;]<\/p>\n","protected":false},"author":30,"featured_media":17940,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8,13],"tags":[],"topic":[290,292],"class_list":["post-17936","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-east-vs-west","category-market-research","topic-features","topic-game-design"],"acf":[],"yoast_head":"<title>Going Global: How Chinese Gaming Apps Can Succeed on the Global Stage<\/title>\n<meta name=\"description\" content=\"GameRefinery analysts and Chinese mobile market experts Kalle Heikkinen and Inka Reinola share their analysis of how Chinese gaming apps are finding success on the global stage.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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