{"id":18023,"date":"2025-08-26T13:42:19","date_gmt":"2025-08-26T10:42:19","guid":{"rendered":"https:\/\/www.gamerefinery.com\/?p=18023"},"modified":"2025-08-26T13:46:38","modified_gmt":"2025-08-26T10:46:38","slug":"duolingo-tinder-draftkings-how-top-apps-have-been-gamified-a-deconstructor-of-fun-episode-with-apprefinerys-kalle-heikkinen","status":"publish","type":"post","link":"https:\/\/www.gamerefinery.com\/duolingo-tinder-draftkings-how-top-apps-have-been-gamified-a-deconstructor-of-fun-episode-with-apprefinerys-kalle-heikkinen\/","title":{"rendered":"Duolingo, Tinder, DraftKings: How Top Apps Have Been Gamified\u2014A Deconstructor of Fun Episode with AppRefinery&#8217;s Kalle Heikkinen"},"content":{"rendered":"\n<p>What started in mobile games is now shaping the broader app ecosystem\u2014from social features to monetization loops.<\/p>\n\n\n\n<p>At GameRefinery, we&#8217;ve long studied what makes players stick. Now, our sister platform <a href=\"https:\/\/liftoff.io\/intelligence\/\" target=\"_blank\" rel=\"noreferrer noopener\">AppRefinery<\/a> is applying that same analytical lens to non-gaming apps, and the parallels are fascinating.<\/p>\n\n\n\n<p>On the latest <a href=\"https:\/\/open.spotify.com\/episode\/12EPgVaInl3eH6M4nY6Jje?si=6l2aCT9bSDyPXjp1G_bscQ\" target=\"_blank\" rel=\"noreferrer noopener\">Deconstructor of Fun podcast<\/a>, AppRefinery&#8217;s Kalle Heikkinen dives into how today&#8217;s top apps use game-like features, AI-driven interactions, and community mechanics to build lasting engagement.<\/p>\n\n\n\n<p>If you&#8217;re designing features, shaping retention, or just curious about where gaming and non-gaming converge, this one&#8217;s for you.<\/p>\n\n\n\n<p><strong>Listen to the full episode:<\/strong><\/p>\n\n\n<p><iframe data-testid=\"embed-iframe\" style=\"border-radius:12px\" data-cookieconsent=\"preferences, statistics, marketing\" data-src=\"https:\/\/open.spotify.com\/embed\/episode\/12EPgVaInl3eH6M4nY6Jje\/video?utm_source=generator\" width=\"624\" height=\"351\" frameBorder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\"><\/iframe><div class=\"cookieconsent-optout-preferences cookieconsent-optout-statistics cookieconsent-optout-marketing\"><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What started in mobile games is now shaping the broader app ecosystem\u2014from social features to monetization loops. At GameRefinery, we&#8217;ve long studied what makes players stick. Now, our sister platform AppRefinery is applying that same analytical lens to non-gaming apps, and the parallels are fascinating. On the latest Deconstructor of Fun podcast, AppRefinery&#8217;s Kalle Heikkinen [&hellip;]<\/p>\n","protected":false},"author":30,"featured_media":18031,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[16],"tags":[],"topic":[290,289,293,295,296],"class_list":["post-18023","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcasts","topic-features","topic-genres","topic-monetization","topic-retention","topic-trends"],"acf":[],"yoast_head":"<title>Duolingo, Tinder, DraftKings: How Top Apps Have Been Gamified\u2014A Deconstructor of Fun Episode with AppRefinery&#039;s Kalle Heikkinen<\/title>\n<meta name=\"description\" content=\"What started in mobile games is now shaping the broader app ecosystem\u2014from social features to monetization loops.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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